The Nalfrey Reach

Availability Calendar
Can Gorluck the Destroyer come out and play?

Here’s a chart you guys can edit to show availability… just fill in whenever you can’t make it or you think would be a bad fit for your schedule, and we’ll try to work it out so everyone can make it. Keep in mind sessions would be hopefully roughly two hours in duration… longer if we enjoy it and everyone has time.

https://docs.google.com/spreadsheets/d/1MbMJxia3fXbxhlvJGuTRvCTgMSnGv0YxcuafeRlpLFY/edit?usp=sharing

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Gods and Legends
You guys get to shape the world in a big way

Hey everyone,

So, I plan on letting you guys shape the world through more than just the actions of your characters. When we roll into a town, for instance, I may ask one of you what its name is. When you meet a NPC I wasn’t planning on introducing, I might ask someone what his name and race are. This is something a lot of GMs do that helps increase player participation, and I like the sound of it.

However, I’m going to give you guys a chance to shape the campaign before it even gets started.

As you might have noticed if you’ve perused the wiki, I’m planning on making it a Viking setting, complete with the Norse pantheon.

Or… Or…

If you’re all agreeable to it, I could keep the Viking influence, but swap out the Viking gods for gods of my own making. This has a few advantages and drawbacks, and I’m ready to do either one. It all depends on what you guys want. So hit me up on Facebook and let me know what you think, or if you have no strong feelings one way or another.

Advantages of using my pantheon (the Celtas pantheon):

  • I’ll know the gods better. I’m fairly familiar with Norse mythology, but occasionally I may have to stop to look something up.
  • Better internal consistency. As with any ancient myth, there are a lot of conflicting stories in the Norse ones. This isn’t really a problem in a world where they’re not real, but in a world where they are, if we go with the Norse myths we’ll eventually have to figure out which of them we’re going with as canon, and which of them got spread by that jerk Loki. If we use my pantheon, it’s a lot more clear-cut.
  • No “he-said, she-said.” If we use my pantheon, we won’t have to worry about what happens if you look up something cool on the Norse gods and want to incorporate it into your story, only to have it nixed or conflict with the narrative. This is really on the same note as internal consistency.
  • Modularity. My pantheon allows for lots of gods, some of which I haven’t conceived yet. If you want to worship a god of sun and war, for instance, there isn’t one in Norse mythology… but there’s no reason I couldn’t make one up and fit him into my pantheon.
  • Explanation. If you don’t know the Norse mythology, I can explain the Celtas one a lot easier since I know it better.

Advantages of using the Norse pantheon:

  • A rich universe. The Norse mythology is full of awesome things, gods and people we can incorporate into the plot and the universe. My mythos isn’t nearly so fully developed.
  • Accessibility of information. Keeping in mind the whole “he-said, she-said” point above, you can get information about the gods and events without using me as your gatekeeper. Just remember to float it by me to make sure before you commit anything.
  • More consistent with the culture. I could totally make the Celtas gods work with Viking culture, but it’ll mesh more naturally if we use the Norse ones.
  • You won’t have to learn anything new. If, that is, you already know the Norse gods. My gods aren’t terribly complex, and I don’t plan on the gods (either set) having constant involvement in your activities, but if you want to be strongly involved with the gods, you’re going to have to get a lot of information from me about who’s who and how they’re related. I would enjoy relaying this information, however, so don’t let that stop you if you like the idea.

So… There’s your list of pros and cons. Give it a good thought and let me know what you think.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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